Jennifer Firkins Nordstrom
| Digital versions | HTML, PDF, and Runestone Academy |
| Exercises | Yes |
| Solutions | Yes, in the Instructor’s Guide |
| Instructor’s Guide | Yes, available upon request |
| License | Creative Commons-Attribution-Share Alike |
- One-semester introduction to game theory
- Active learning approach
- Four chapters, 118 pages
- Online version on Runestone Academy allows student work to be recorded and graded
- Activies are interwoven throughout the exposition and can be used as homework
- Embedded Sage cells in the HTML version
- For more information and to access the textbook in various formats
This textbook presents an active learning approach to a one-semester game theory course. A typical section begins with some motivation, definitions, and examples that lead to a large collection of activities that can be used in class or as homework. The prerequisite knowledge required of students is minimal so that this text is suitable for use in a quantitative reasoning course or as an introductory text leading to a deeper exploration of game theory. Many topics are introduced through concepts that appear in popular culture and that are familiar to students. Instructors are strongly encouraged to obtain the instructor’s guide from the author as it contains many helpful suggestions for organizing class meetings centered around the activities as well as solutions to the activities.
Contents:
- What is Game Theory?
- Two-Person Zero-Sum Games
- Repeated Two-Person Zero-Sum Games
- Non-Zero-Sum Games